Arti Dium

Description
Arti is a purple and silver warforged construct of extremely tall and slim design reaching 6 ft 8.

His upper body is almost skeletal in its appearance with little in the way of an outer shell that allows for the greatest cooling while still protecting his most vital inner workings via a chest piece, as he moves and exerts himself you can see a faint orange glow from inside his chest.

he currently is wearing scale mail that he has integrated into his body's natural armour and carries around with him a Quarterstaff he designed capable of attaching his inventions onto.

History
Arti was left abandoned and lifeless in the research halls he was built to guard and awoke 600 years late (by sheer luck or divine intervention) to find the halls in ruins, in an act of stubbornness he did his duty of guarding it regardless of its state - for a time at least.

Eventually his stubbornness gave way to curiosity and he began reading the research tomes and exploring the halls in search of knowledge, though to Arti's despair there was very little left to learn in the halls and so he steeled himself to finally venture out into the world and headed to Krell Durock the great Majocracy of his time.

Beliefs/Goals

 * 1) The situation in Krell Durock, The so called Great Calamity, and the ruination of my makers must be connected I shall do all I can to retake the city and set it right and find answers.
 * 2) I will use the brave and reckless few in the guild in clearing out the districts, and organise the craftspeople of the town to aide in rebuilding the damages beginning with a workshop for myself.
 * 3) Kat the tavern keep is bright, knowledgeable and kind when the time comes for someone to Govern it should be her.

Session 1
Finding Krell Durock in ruins too was too much for Arti to comprehend, distraught he stormed into the guild to get answers and was met largely with more confusion until the Tavern keep next door having overheard the commotion came to see what was going on and explained to Arti that he had been activated 600 years later than he thought. Angered by both his lot in life and his inability to realise what had happened he rallied the few adventuring types, a Monk Halfling, Druid Centaur and a pair of Warlocks to venture out into the ruins. The group ended up fighting off Several undead(one of which was very hard to kill) and an undead Ogre.

Finding little of value or use on the undead the group continued on to find a watchtower to gain a better view of the city spotting the Religious district and the Barracks and finding a gem of luck in a chest, having scouted the city the group headed towards the Religious district uncovering a Teleportation circle among them, upon returning to the safe part of town Arti went in search of someone to teach him Draconic in case the secrets to working the Teleportation circle lay in the text.

Session 2
Arti accompanied Lalala, Pifer, Leslie, and Donatello in their Quest to find Lalala's childhood home to secure the knowledge and materials to create Health Potions for future endeavours for the League.

The group set out North on foot and found a path over the Mountains but were stopped by 2 Half ogres blocking the way, under orders by one "Roderick" after a couple failed attempts at persuading/tricking them into letting them past the group ultimately had to resort to violence, after successfully defeating the Half-Ogres found 4 platinum and ventured on.

after successfully navigating the Mountain pass to the other side the Lalala found the forest and noticed it was unusually bare of its leaves for the season however the group could not ascertain why after a short investigation so they continued on, once at Lalalas childhood home they found it being accosted by 3 hungry wererats and a fight ensued ultimately ending with 2 dead wererats and one survivor who wisely surrendered, after apologising to Lalala and her Mother, Lalala's Mother cured him of his affliction and Arti gave him 10 days of rations and he fled.

Stats

 * Class: Artificer
 * Race: Warforged
 * Level: 2
 * Alignment: Lawful Neutral